![]() ![]() "And then I realized what's really interesting about this is how you use that knowledge, which is not just about doors or key codes. "But it felt very superficial," he admits. In the early development, Antonio says he was focused more on task-based elements, like a player learning key codes for locked doors to ascend levels. "As long as you can click on your mouse, you can go in and explore what I hope will be a rich experience."ġ2 Minutes game play frame. "This game is really designed for people that don't play games," he says. With 12 Minutes, there’s nothing to guide you, which was Antonio’s choice to make the game more elemental. With most of today’s games, there are any number of maps, visual hints, or non-playable characters baked into the fabric of the gameplay to help the player move through their overall goals. Then, you have to use the knowledge of what is about to happen to change the outcome and break the loop." You try to stop him, but you get knocked out and go back to the start of the evening. As the evening starts, a stranger knocks on the door and accuses the wife of murder. You play as the man who comes home from work. "There are two main characters: the husband played by James McAvoy and the wife by Daisy Ridley, and then the intruder played by Willem Dafoe. "The whole game, all of it, happens inside the apartment," Antonio explains to SYFY WIRE. While the graphics are relatively basic compared to high-end titles these days - much like an elevated Sims - the sheer scope of the freedoms afforded to the player within the set feels positively endless. With its noir aesthetic and claustrophobic set contained within one modest apartment, 12 Minutes felt akin to playing the really evolved cousin of Zork mixed with an adult version of a Choose Your Own Adventure book. ![]() Last month, Antonio gave SYFY WIRE an interactive walk-through of the most recent version of 12 Minutes. The result is 12 Minutes, a top-down navigation game from Annapurna Interactive that uses your decisions - from the micro to the macro - as the game’s engine. Knowing that all video games are essentially a loop of decisions that play out based on the player's course of action, Antonio was driven to explore making a more intimate video game that uses time loops, like Memento or Groundhog Day, as the backdrop concept for an interesting interactive experience. Unlike most games, the voiceover work happened in isolation because Annapurna Interactive was following strict coronavirus guidelines and Dafoe said he didn’t interact with Ridley and McAvoy as much as he’d have liked to under normal circumstances.Eight years ago, artist, developer, and director Luis Antonio left the world of corporate gaming companies to go indie and explore the idea of a game all about accumulated knowledge. “Twelve Minutes” didn’t have the lead actors do motion-capture work. These are very good actors and I enjoyed working with them.”ĭespite the insanely talented cast of actors, Dafoe admitted the game is kind of an experimental project and said, “Basically, I’m going in blind, but I got a good feeling.” And James, I didn’t know personally, but I know his work. “I had worked with Daisy before on ‘Murder on the Orient Express.’ I thought she was wildly, really talented and she’s real sweet and smart and fun. “I know Daisy Ridley and James McAvoy were already committed to it and they’re both very good actors, and I enjoy working with them,” Dafoe said. Willem Dafoe said he agreed to sign on in part because of the game’s stellar cast - he was eager to work with “Star Wars” starlet Daisy Ridley, in particular. Daisy Ridley and James McAvoy Face Deadly Time Loop in Trailer for Thriller Game ‘Twelve Minutes’ (Video) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |